The Adaptation I have studied is the movie and comic book of the antihero
'Deadpool'. This adaptation was proven very popular with its release in
February of 2016 to its mass audience of comic book fans from the ages of 15-
40, this provided a wide range of different marketing and cross promotion to
gather their wide target audience’s attention. Deadpool worked to create more
marketing and gather more profits for example they came up with Deadpool
inspired merchandise and games on Playstation4 for example which gave 20th
Century Fox a higher profit margin. They all cross promoted on social media
pages such as Facebook, Twitter, Instagram and has their own Snapchat page
which has information on the release, they also had their own Snapchat Deadpool
filter which was around the lease of the film to promote it more successfully
Due to the mass of advertising 20th Century fox did it made the Deadpool movie very successful which then allegedly made around $300 Million Worldwide on its weekend debut. Both above the line and below the line advertising methods were used to create such a big phenomenon, for example above the line methods like the use of posters and billboards around the World and in major cities to show the release of the film, this was to get the mass target audience a glimpse of what the film will be like and the fans who have been waiting this whole time. They also therefore used below the line methods of advertising Deadpool with the use of social media pages such as Facebook and Twitter where you could share and give your thoughts on the movie which made it very effective and a form of promotion which is word of mouth, this meant more people would see and hear of the movie because nearly everyone in the world uses social media. Synergy also played a major part in the marketing and distribution in the form of a game which was released in 2013 although it was before the release of the film it still acted as a form of synergy and marketing towards the movie as people who played the game already have a fan base of this therefore are definite of watching the movie when its released even without seeing the trailer etc. Although the game wasn’t widely received when it was brought out it has now been more successful due to the release of the movie as more and more found out about it, it is rated 8.3 on IMDB and 9 on Steam which is widely popular within the gaming community.
A very popular piece of advertising was the 12 days or Deadpool From
December 14 through December 25, every day had a unique piece of content leading
up to a new trailer for the movie. This consisted of gifs, posters, emojis,
teaser trailers and then the final trailer on Christmas day which got a lot of attention
as it showed with the lead up to it. Also as the date of release was coming
closer they started with more advertising techniques such as allowing five TV
networks ran custom ads during three-hour blocks, customized to the demographic
of the programming being run. “Workaholics,” “Tosh.0,” and “Golden Girls” were
all featured in this campaign. 20th Century Fox also took advantage of the
release date’s proximity to the Super Bowl. Not only did they buy a
commercial during the game, but they also ran several live promotions over the
course of the weekend.
The marketing for Deadpool has an audience range of 13- 30-year-old
male and females of an ABC1 audience, although the film had a much wider
audience when the release came out it was more focused on males of the late
teenage years as Deadpool character was quite witty and dark it suited that
range of audiences more. Also with the advertising of Deadpool emojis this
suited the younger generation who use them daily when talking to friends on
social media for example. It reached an older generation as it already had a
solid fan base of those who like to read comic books when they were younger etc
and families who watch superhero films with their children however although
this film was classified at 15 year olds younger generations would watch it is
as it’s a superhero film. An ABC1 audience would watch this film at the cinema
as it is not of working class but those with a higher spending power and it
shows the characters of this.
Audiences can access this adaptation due to technological convergence
as over the years we have technologies working together to produce higher
quality stuff, so for example Deadpool can be accessed on Sky movies or NowTv
for audiences to watch it whenever they want at the comfort of their own home,
this is gathering in more money for 20th Century Fox as its already
61st highest grossing film it is getting more audience views at the
same time, also with streaming which we wouldn’t have been able to do before technological
convergence came around. Several black box devices such as Smart TVs, laptops,
mobile phones allow us to download movies on it so audiences can watch it when
its more convenient for them. These news ways of viewing films due to web 2.0
are highly beneficial for not just the producer but the consumer as the
producers are still gathering money in and the audience are time shifting to
decide when they want to watch the film.

Overall Deadpool was a very successful film as it gathered $783.1 million,
against a budget of $58 million which broke numerous records, as well as being
the ninth highest grossed film on 2016. On Twitter the movies page is also very
successful for a movie with 697k followers and with the tweets with the hashtag
Deadpool still being used every day it has become a household name, also with 9
awards in 2016/2017 it has become widely popular

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